Aonuma, producenten till Legend of Zelda spelen säger att nya Zelda kommer att få ett helt nytt spelsätt

Eiji Aonuma har sagt till 4Gamer att nästa Zelda spel inte kommer att bli som de traditionella Zelda spelen. Teamet bakom Legend of Zelda serien vill prova något nytt, och redan i A Link Between Worlds är ett bevis på detta där du kan ta dig an de olika bossarna i vilken ordning du vill.

Nedan finner ni frågor besvarade av Eiji Aonuma:

 

How’s the development of Legend of Zelda for the Wii U going?

“It’s going well!” exclaims Aonuma. “We’re incorporating HD features we tried in the Wind Waker, and vice-versa, by applying HD features from it to the Wind Waker. Since it’s a remake, we’ve been limited regarding what we can do with the Wii U Gamepad; however, for the new title we’ll have various ways of using [the device].”

Any connection between Wind Waker HD and the new Legend of Zelda?

“I believe so,” answers Aonuma. “For example, traveling while having the map displayed on the Wii U GamePad made it really comfortable [to play], and I believe this can also be done for other areas besides the ocean. Parts that I felt were fun while playing [The Wind Waker HD] will assuredly have an influence on the next title, without a doubt.”

Not tired of making Zelda games, Wii U Zelda won’t be traditional

“When I say I’m tired, I’m not talking about making Zelda, but rather, the same constituent that has been used to make Zelda up until now. While on the subject, in regard to how we’ve always done things the traditional way until now: ‘Why does it have to be traditional?’ That’s the question I’ve been asking myself.”

“If we don’t change that, we can’t make something new. We’re slightly approaching The Legend of Zelda: A Link Between Worlds with that mindset, and also the next Zelda title, which we intend to continue changing. However, this brings us to the topic, ‘Exactly what is The Legend of Zelda about?”

“Something that is ‘traditional’ is in a sense often something that copies previous works, so if you continue doing that, it gradually takes away from its uniqueness,” says Aonuma. “So we’re currently working on making those parts more and more unique.”

“So, by no means, am I tired of it,” Aonuma reiterates with a laugh. “Rather, the more we change it, the more I get fired up. Having someone think ‘Huh? Is this Zelda?!’ at first, then ‘Oh, it is Zelda,’ is what we’re going for. Something that wouldn’t make it matter whether Link or Princess Zelda appear in it or not. Something where it wouldn’t even matter if Zelda is actually a princess, or not.”

Källa: mynintendonews

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